KI-gestützte Entscheidungsengine

Beerdige schlechte Ideen,
bevor sie dein
Studio beerdigen.

Der teuerste Fehler in der Spieleentwicklung ist, sich in die falsche Idee zu verlieben. KillScore verbindet echte Steam-Marktdaten mit KI und fällt für jedes Konzept ein endgültiges Urteil, bevor du auch nur einen Sprint darauf verwendest.

127,412 Steam-Titel erfasst · Score aus Marktdaten berechnet, nie aus dem Bauchgefühl

app.killscore.ai/analysis/ks-4471
engine v2.4.1

Cozy farming roguelike with pixel art, base building and a light romance system. Solo dev, 18 months, $19.99, Steam only.

Genre: Farming SimTags: Cozy · Roguelite · PixelPrice: $19.99 Re-analyse
Verdict Confidence High
KILL

The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. A saturated farming-sim shelf and a soft, under-sold hook put this concept at the crowded end of a category that only rewards the excellent. Owner ceiling and market saturation are the two dimensions doing the damage; fix those and the number moves, but as pitched this is eighteen months spent against long odds.

72
RISK SCORE

Lower is better · 0–100

Where 72 sits on the scalethresholds at 40 and 65
72

A saturated shelf and a soft hook — this competes on the crowded end of a category that punishes anything but excellent.

Recommendations

3 · ordered by impact
  1. 01

    Drop the romance system

    It adds an estimated four months of scope and none of your close comparables monetise it. The measured playtime lift sits inside the noise band — you are paying for a feature the market does not reward.

    High impact Medium effort Addresses Engagement

    Reclaims a quarter of the timeline for the roguelite loop that actually differentiates you.

  2. 02

    Re-price to $14.99

    $19.99 sits a full tier above the category mode; 71% of owners on this shelf bought at or below $14.99. The higher price invites launch-week discounting anyway.

    High impact Low effort Addresses Price Competition

    Removes the biggest conversion drag and pre-empts the discount spiral.

  3. 03

    Lead marketing on the roguelite loop

    Your pitch buries the one mechanic that separates you from 1,143 farming sims. Comparables that led with their twist cleared the visibility threshold two to three times more often.

    Medium impact Low effort Addresses Market Saturation

    Improves the odds of breaking the 1,000-review visibility ceiling.

Full report continues — breakdown, comparables & revenue model

Five risk dimensions

weighted · deterministic
  • Review Score 78 Cozy sims average 91% positive. Tolerance for mediocrity is near zero.
  • Owner Ceiling 81 Median comparable: 8,400 owners. Top decile takes 71% of the category.
  • Market Saturation 88 1,143 farming sims shipped in 24 months. 61 cleared 1,000 reviews.
  • Price Competition 54 $19.99 sits above the $14.99 category mode; discount pressure at launch.
  • Engagement 37 Roguelite loop lifts median playtime 2.4× versus pure farming sims.

Market analysis

The farming-sim shelf is deep and unforgiving: 1,143 titles in 24 months, and the top decile takes 71% of owners. Median comparable clears ~8,400 owners.

Differentiation

The roguelite loop is the only real wedge, but it is under-sold in the pitch and overshadowed by a romance system that adds months with no measured lift.

Confidence

High

14 titles matched · 9 with enough reviews to measure

Inputs to the score

reproducible

Tag-cluster similarity over the Steam catalogue

Key risks

  • Category saturation is near the ceiling — visibility is the binding constraint.
  • Price sits above the $14.99 mode; launch discounting is likely.
  • Romance scope inflates the timeline with no measured payoff.
Full breakdown continues — sub-factor weights & per-dimension evidence

Closest comparables

14 matched
Comparable Steam titles with review and owner data
TitleReviewsPositiveOwnersRev.
Roots of Pardalis3,41294%210k$1.9M
Harvest Cadence1,08888%62k$610k
Moonfall Acres27671%11k$94k
Sprout & Sword14258%6.2k$41k
Tillage Deep6176%2.8k$18k

AI-suggested comps

from the write-up
Roots of PardalisHarvest CadenceMoonfall AcresSprout & Sword

iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.

Full comparable set continues — 14 matched, with tag overlap & release windows

Revenue estimate

12-mo, p10–p90
$38kmedian · range $9k – $210k
$9kp10 $38kmedian $210kp90

Break-even ≈ 3,050 units at $12.49 net

Recommendations

top actions · see Verdict for detail
  • 01Drop the romance system
  • 02Re-price to $14.99
  • 03Lead marketing on the roguelite loop

!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.

Full model continues — monthly curve, wishlist inputs & sensitivity ranges

Roguelike deckbuilder crossed with an auto-battler. Synergy-driven unit drafting, PvE ladder, pixel art. Two devs, 14 months, $16.99, Steam.

Genre: DeckbuilderTags: Roguelite · AutobattlerPrice: $16.99 Re-analyse
Verdict Confidence Medium
PIVOT

The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. The core idea is sound and the deckbuilder-autobattler crossover has real room, but two dimensions drag a workable concept into the middle: scope creep from the PvE ladder, and a synergy system that reads as derivative of the category leader. The report names exactly what to change — address both and this moves toward BUILD.

54
RISK SCORE

Lower is better · 0–100

Where 54 sits on the scalethresholds at 40 and 65
54

The idea holds; the scope does not. Two dimensions drag a workable concept into the middle.

Recommendations

3 · ordered by impact
  1. 01

    Cut the PvE ladder

    The format lives on daily seeded runs and draft-driven PvP. The PvE ladder adds months of content the audience is not asking for and dilutes the loop your comparables actually retain players with.

    High impact Medium effort Addresses Engagement

    Refocuses scope on the replayable core and shortens the road to launch.

  2. 02

    Differentiate the synergy archetypes

    Three of your archetypes read as near-copies of Draft & Doom, and reviewers of the category leader punish "me-too" synergy systems hard. This is the single change that moves the verdict.

    High impact High effort Addresses Review Score

    Gives the game a defensible identity instead of a middle-of-the-pack score.

  3. 03

    Hold price at $16.99

    $16.99 lands exactly on the deckbuilder mode. The band supports it and there is no structural pressure to discount at launch.

    Low impact Low effort Addresses Price Competition

    Protects margin without costing you conversion.

Full report continues — breakdown, comparables & revenue model

Five risk dimensions

weighted · deterministic
  • Review Score 62 Deckbuilders average 87% positive — a high bar, but reachable.
  • Owner Ceiling 55 Median comparable: 24k owners. A healthy mid-tier ceiling.
  • Market Saturation 68 312 deckbuilders in 24 months; the autobattler twist is thinner ground.
  • Price Competition 40 $16.99 sits right on the category mode. No pressure.
  • Engagement 44 Synergy drafting lifts session length well above the genre median.

Market analysis

312 deckbuilders shipped in 24 months, but the autobattler crossover is thinner ground. Median comparable clears ~24k owners — a healthy mid-tier.

Differentiation

The synergy system is the wedge, yet three archetypes read as near-copies of Draft & Doom. Sharpen them and the verdict moves.

Confidence

Medium

19 titles matched · 12 with enough reviews to measure

Inputs to the score

reproducible

Tag-cluster + mechanic similarity

Key risks

  • The PvE ladder adds scope the format does not need.
  • Synergy archetypes lack a clear identity versus the leader.
  • Confidence is medium — only 19 close comparables.
Full breakdown continues — sub-factor weights & per-dimension evidence

Closest comparables

19 matched
Comparable Steam titles with review and owner data
TitleReviewsPositiveOwnersRev.
Draft & Doom2,14089%95k$1.1M
Synergy Spire77085%28k$300k
Auto Coliseum51279%16k$150k
Deck of Fates19873%7k$60k
Tactics Tavern8864%3.1k$22k

AI-suggested comps

from the write-up
Draft & DoomSynergy SpireAuto ColiseumDeck of Fates

iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.

Full comparable set continues — 19 matched, with tag overlap & release windows

Revenue estimate

12-mo, p10–p90
$120kmedian · range $30k – $540k
$30kp10 $120kmedian $540kp90

Break-even ≈ 2,100 units at $14.19 net

Recommendations

top actions · see Verdict for detail
  • 01Cut the PvE ladder
  • 02Differentiate the synergy archetypes
  • 03Hold price at $16.99

!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.

Full model continues — monthly curve, wishlist inputs & sensitivity ranges

Four-player co-op deep-space salvage sim. Physics-based hauling, procedural derelicts, voice-driven chaos. Small team, 20 months, $24.99, Steam.

Genre: Co-op SimulationTags: Co-op · Physics · SurvivalPrice: $24.99 Re-analyse
Verdict Confidence High
BUILD

The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. Only 38 four-player salvage sims shipped in the last two years and the owner ceiling is a long way from crowded, so measured risk is low across every dimension. What is left is execution risk — netcode quality and cross-play — not market risk, which is exactly the kind of risk a team already knows how to carry.

28
RISK SCORE

Lower is better · 0–100

Where 28 sits on the scalethresholds at 40 and 65
28

Room on the shelf and a proven format. Low measured risk across every dimension.

Recommendations

3 · ordered by impact
  1. 01

    Ship the physics chaos as a feature

    The jank moments are your clip-shareable surface. Comparables that leaned into the chaos — rather than sanding it down — drove the bulk of their wishlist growth organically, for free.

    High impact Low effort Addresses Engagement

    Turns your biggest QA worry into your cheapest marketing channel.

  2. 02

    Commit to cross-play at launch

    Four-player co-op audiences expect it, and its absence caps the reachable player pool. Retrofitting cross-play after launch is materially harder and riskier than building it in from the start.

    High impact High effort Addresses Owner Ceiling

    Protects the top end of the owner estimate, where the real upside sits.

  3. 03

    Hold price at $24.99

    The co-op band tolerates $24.99 and buyers expect it. Underpricing here leaves revenue on the table without buying any meaningful extra reach.

    Low impact Low effort Addresses Price Competition

    Captures the full value of a format the market already pays for.

Full report continues — breakdown, comparables & revenue model

Five risk dimensions

weighted · deterministic
  • Review Score 24 Co-op physics sims average 90%+ and this niche forgives rough edges.
  • Owner Ceiling 30 Median comparable: 120k owners; the ceiling is far from crowded.
  • Market Saturation 22 Only 38 four-player salvage sims shipped in 24 months.
  • Price Competition 35 $24.99 is within the co-op band; buyers expect it.
  • Engagement 20 Voice-driven chaos drives clip-sharing and long sessions.

Market analysis

Only 38 four-player salvage sims in 24 months and the ceiling is far from crowded — median comparable clears ~120k owners, with outliers past a million.

Differentiation

Physics-driven chaos and voice-led moments are exactly the clip-shareable surface this niche rewards. The format sells itself.

Confidence

High

9 titles matched · 9 with enough reviews to measure

Inputs to the score

reproducible

Tag-cluster similarity, recent releases

Key risks

  • Cross-play is expected at launch; its absence would cap reach.
  • Server / netcode quality is the real execution risk.
  • The long tail depends on content cadence after launch.
Full breakdown continues — sub-factor weights & per-dimension evidence

Closest comparables

9 matched
Comparable Steam titles with review and owner data
TitleReviewsPositiveOwnersRev.
Salvage Crew9,80095%1.2M$14M
Derelict Divers3,20091%340k$4.1M
Void Haulers1,45088%120k$1.4M
Scrap Run Co64082%38k$360k
Orbital Wreckers21077%12k$110k

AI-suggested comps

from the write-up
Salvage CrewDerelict DiversVoid HaulersScrap Run Co

iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.

Full comparable set continues — 9 matched, with tag overlap & release windows

Revenue estimate

12-mo, p10–p90
$1.8Mmedian · range $420k – $6.2M
$420kp10 $1.8Mmedian $6.2Mp90

Break-even ≈ 2,000 units at $17.49 net

Recommendations

top actions · see Verdict for detail
  • 01Ship the physics chaos as a feature
  • 02Commit to cross-play at launch
  • 03Hold price at $24.99

!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.

Full model continues — monthly curve, wishlist inputs & sensitivity ranges

Die Entscheidungsengine

Drei Ergebnisse. Null Unklarheit.

Eine einzige Kennzahl entscheidet über das Ergebnis. Der Score ist reine Arithmetik, keine subjektive Meinung. Niedriger ist immer besser, denn der Score misst die Marktsättigung: wie viele Wettbewerber deinen Zielraum bereits besetzen.

BUILD0 – 39

Der Markt hat Platz und die Vergleichstitel überleben. Das Risiko ist normales Umsetzungsrisiko – die Art, die du bereits zu tragen weißt.

Beispiel Koop-Bergungssim · 24 · Konfidenz Hoch

PIVOT40 – 65

Eine oder zwei Dimensionen bringen ein ansonsten tragfähiges Konzept um. Der Bericht benennt sie, damit du genau weißt, was du vor der Festlegung ändern musst.

Beispiel Deckbuilding-Autobattler · 53 · Konfidenz Mittel

KILL66 – 100

Die Kategorie ist gesättigt, die Decke niedrig oder beides. Dieses Spiel auszuliefern kostet dich achtzehn Monate, die du nicht zurückbekommst. Besser, du erfährst es heute.

Beispiel Gemütliches Farm-Roguelike · 72 · Konfidenz Hoch

Jedes Urteil trägt ein Konfidenzniveau.

Wenn es zu wenige Vergleichstitel gibt, um eine Zahl zu rechtfertigen, sagt KillScore das offen, statt zu bluffen. Eine 44 mit niedriger Konfidenz ist eine Rechercheaufgabe, keine Entscheidung.

Hoch14+ Vergl.
Mittel6–13 Vergl.
Niedrig< 6 Vergl.

„Nur 3 Titel der letzten 4 Jahre passen eng genug zu diesem Konzept. Behandle den Score als Richtungsangabe.“

So funktioniert es

Drei Schritte, rund neunzig Sekunden.

  1. 01

    Beschreibe das Konzept

    Ein Absatz genügt. Genre, Hook, Preis, Umfang, Plattform. Unser Vision-AI-Modul analysiert auch Screenshots und Key-Art.

    Gemütliches Farming-Roguelike mit Pixel-Art Analysieren
  2. 02

    Abgleich mit 127.000 Steam-Titeln

    Die Engine findet echte Vergleichstitel nach Genre, Tag-Cluster, Preisband und Release-Fenster und misst dann fünf Dimensionen an ihnen.

    127.412 Titel durchsucht 1.143 in der Kategorie · 14 enge Vergleichstitel
  3. 03

    Das Urteil erhalten

    Score, Aufschlüsselung in fünf Faktoren, Vergleichstitel mit Rezensions- und Besitzerdaten, eine Umsatzschätzung und konkrete Empfehlungen.

    KILL 72 Konfidenz Hoch · 14 Vergl.

Das Risikomodell

Fünf Messgrößen, entnommen dem Regal, in das du willst.

Jede Dimension stammt aus Echtzeit-Steam-Daten von Titeln, die tatsächlich mit deinem konkurrieren. Sie werden gewichtet, summiert – und das ist der Score. Nichts sonst berührt ihn.

Rezensions-Score
Welche Qualitätslatte deine Kategorie bereits durchsetzt und wie weit die Überlebenden darüber liegen.
Besitzer-Decke
Die realistische Obergrenze der Verkäufe, abgeleitet aus der Besitzerverteilung vergleichbarer Releases.
Marktsättigung
Wie viele Titel zuletzt in diesen Raum kamen und wie wenige davon Sichtbarkeit erreichten.
Preiswettbewerb
Wo dein Preis gegenüber dem Kategorie-Modus liegt und welcher Rabattdruck daraus folgt.
Engagement
Mediane Spielzeit und Bindungssignale für die Spielschleife, die du bauen willst.
DimensionsdetailMarktsättigung
88/100 Risiko · größter Beitrag
  • 1,143veröffentlicht, 24 Mon.
  • 61über 1.000 Rezensionen
  • 5.3%durchbrechen Sichtbarkeit

Warum vertrauen

Die KI erklärt. Sie entscheidet nie.

Sprachmodelle sind überzeugend und unbeständig – eine furchtbare Kombination für eine Go/No-Go-Entscheidung. Also teilt KillScore die Aufgabe in zwei Teile. Der Teil, der zählt, ist Arithmetik, die du morgen erneut laufen lässt und dieselbe Antwort erhältst.

127,412Steam-Titel erfasst
0KI-Einfluss auf den Score
100%reproduzierbare Urteile
Entscheidungs-Pipelinedeterministisch
Scoring-Engine 72 Marktdaten · kein Modell im Kreislauf
Sprachmodell schreibt die Begründung nur Lesezugriff auf den Score
KILL

„Sättigung und Besitzer-Decke dominieren hier. Die Roguelite-Schleife ist dein einziges echtes Alleinstellungsmerkmal – und genau das begräbt dein Pitch.“

Das Score-Feld ist ab der Engine unveränderlich.

Preise

Günstiger als ein verlorenes Jahr.

Indie

$14.99/mo

Solo-Entwickler und Zweierteams, die entscheiden, was als Nächstes kommt.

  • 10 Analysen / Monat
  • Vollständige Risiko-Aufschlüsselung (5 Dimensionen)
  • Build- / Pivot- / Kill-Urteil
  • Top-10 vergleichbare Steam-Spiele
  • LLM-Begründungszusammenfassung
  • Vision AI (optional +5 $)
  • Berichte dauerhaft gespeichert, als PDF exportierbar
  • Support
Mehr erfahren
Die Wahl der meisten Studios

Studio

$149.99/mo

Teams mit einem Portfolio, die mehr als ein Spiel pro Jahr veröffentlichen.

  • 100 Analysen / Monat
  • Vollständige Risiko-Aufschlüsselung (5 Dimensionen)
  • Build- / Pivot- / Kill-Urteil
  • Vollständige Vergleichstitel mit Umsatzdaten
  • LLM-Begründungszusammenfassung
  • Vision AI (optional +50 $)
  • PDF-Investorenbericht
  • Support
Mehr erfahren

Investor / Publisher

$499one-off

Due Diligence für ein fremdes Portfolio oder ein Board, das Belege will.

  • Einzelner Tiefenbericht
  • Investorentaugliches PDF-Briefing, sofort teilbar
  • Vollständige Vergleichstitel + Marktdaten
  • Executive-Risikozusammenfassung
  • Methodik-Anhang – jede Zahl bis zur Quelle nachverfolgbar
  • Vision AI (optional +250 $)
  • Support
Mehr erfahren

Die nächste Entscheidung sollte auf Belegen ruhen.

Nicht auf Optik. Nicht auf Optimismus. Nicht auf der lautesten Stimme im Raum.