Motor de decisión con IA

Mata tus malas ideas
antes de que maten
tu estudio.

El error más caro en el desarrollo de videojuegos es enamorarse de la idea equivocada. KillScore combina datos reales del mercado de Steam con IA para dar a cada concepto un veredicto definitivo antes de que le dediques un solo sprint.

127,412 títulos de Steam indexados · puntuación calculada con datos de mercado, nunca a ojo

app.killscore.ai/analysis/ks-4471
engine v2.4.1

Cozy farming roguelike with pixel art, base building and a light romance system. Solo dev, 18 months, $19.99, Steam only.

Genre: Farming SimTags: Cozy · Roguelite · PixelPrice: $19.99 Re-analyse
Verdict Confidence High
KILL

The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. A saturated farming-sim shelf and a soft, under-sold hook put this concept at the crowded end of a category that only rewards the excellent. Owner ceiling and market saturation are the two dimensions doing the damage; fix those and the number moves, but as pitched this is eighteen months spent against long odds.

72
RISK SCORE

Lower is better · 0–100

Where 72 sits on the scalethresholds at 40 and 65
72

A saturated shelf and a soft hook — this competes on the crowded end of a category that punishes anything but excellent.

Recommendations

3 · ordered by impact
  1. 01

    Drop the romance system

    It adds an estimated four months of scope and none of your close comparables monetise it. The measured playtime lift sits inside the noise band — you are paying for a feature the market does not reward.

    High impact Medium effort Addresses Engagement

    Reclaims a quarter of the timeline for the roguelite loop that actually differentiates you.

  2. 02

    Re-price to $14.99

    $19.99 sits a full tier above the category mode; 71% of owners on this shelf bought at or below $14.99. The higher price invites launch-week discounting anyway.

    High impact Low effort Addresses Price Competition

    Removes the biggest conversion drag and pre-empts the discount spiral.

  3. 03

    Lead marketing on the roguelite loop

    Your pitch buries the one mechanic that separates you from 1,143 farming sims. Comparables that led with their twist cleared the visibility threshold two to three times more often.

    Medium impact Low effort Addresses Market Saturation

    Improves the odds of breaking the 1,000-review visibility ceiling.

Full report continues — breakdown, comparables & revenue model

Five risk dimensions

weighted · deterministic
  • Review Score 78 Cozy sims average 91% positive. Tolerance for mediocrity is near zero.
  • Owner Ceiling 81 Median comparable: 8,400 owners. Top decile takes 71% of the category.
  • Market Saturation 88 1,143 farming sims shipped in 24 months. 61 cleared 1,000 reviews.
  • Price Competition 54 $19.99 sits above the $14.99 category mode; discount pressure at launch.
  • Engagement 37 Roguelite loop lifts median playtime 2.4× versus pure farming sims.

Market analysis

The farming-sim shelf is deep and unforgiving: 1,143 titles in 24 months, and the top decile takes 71% of owners. Median comparable clears ~8,400 owners.

Differentiation

The roguelite loop is the only real wedge, but it is under-sold in the pitch and overshadowed by a romance system that adds months with no measured lift.

Confidence

High

14 titles matched · 9 with enough reviews to measure

Inputs to the score

reproducible

Tag-cluster similarity over the Steam catalogue

Key risks

  • Category saturation is near the ceiling — visibility is the binding constraint.
  • Price sits above the $14.99 mode; launch discounting is likely.
  • Romance scope inflates the timeline with no measured payoff.
Full breakdown continues — sub-factor weights & per-dimension evidence

Closest comparables

14 matched
Comparable Steam titles with review and owner data
TitleReviewsPositiveOwnersRev.
Roots of Pardalis3,41294%210k$1.9M
Harvest Cadence1,08888%62k$610k
Moonfall Acres27671%11k$94k
Sprout & Sword14258%6.2k$41k
Tillage Deep6176%2.8k$18k

AI-suggested comps

from the write-up
Roots of PardalisHarvest CadenceMoonfall AcresSprout & Sword

iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.

Full comparable set continues — 14 matched, with tag overlap & release windows

Revenue estimate

12-mo, p10–p90
$38kmedian · range $9k – $210k
$9kp10 $38kmedian $210kp90

Break-even ≈ 3,050 units at $12.49 net

Recommendations

top actions · see Verdict for detail
  • 01Drop the romance system
  • 02Re-price to $14.99
  • 03Lead marketing on the roguelite loop

!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.

Full model continues — monthly curve, wishlist inputs & sensitivity ranges

Roguelike deckbuilder crossed with an auto-battler. Synergy-driven unit drafting, PvE ladder, pixel art. Two devs, 14 months, $16.99, Steam.

Genre: DeckbuilderTags: Roguelite · AutobattlerPrice: $16.99 Re-analyse
Verdict Confidence Medium
PIVOT

The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. The core idea is sound and the deckbuilder-autobattler crossover has real room, but two dimensions drag a workable concept into the middle: scope creep from the PvE ladder, and a synergy system that reads as derivative of the category leader. The report names exactly what to change — address both and this moves toward BUILD.

54
RISK SCORE

Lower is better · 0–100

Where 54 sits on the scalethresholds at 40 and 65
54

The idea holds; the scope does not. Two dimensions drag a workable concept into the middle.

Recommendations

3 · ordered by impact
  1. 01

    Cut the PvE ladder

    The format lives on daily seeded runs and draft-driven PvP. The PvE ladder adds months of content the audience is not asking for and dilutes the loop your comparables actually retain players with.

    High impact Medium effort Addresses Engagement

    Refocuses scope on the replayable core and shortens the road to launch.

  2. 02

    Differentiate the synergy archetypes

    Three of your archetypes read as near-copies of Draft & Doom, and reviewers of the category leader punish "me-too" synergy systems hard. This is the single change that moves the verdict.

    High impact High effort Addresses Review Score

    Gives the game a defensible identity instead of a middle-of-the-pack score.

  3. 03

    Hold price at $16.99

    $16.99 lands exactly on the deckbuilder mode. The band supports it and there is no structural pressure to discount at launch.

    Low impact Low effort Addresses Price Competition

    Protects margin without costing you conversion.

Full report continues — breakdown, comparables & revenue model

Five risk dimensions

weighted · deterministic
  • Review Score 62 Deckbuilders average 87% positive — a high bar, but reachable.
  • Owner Ceiling 55 Median comparable: 24k owners. A healthy mid-tier ceiling.
  • Market Saturation 68 312 deckbuilders in 24 months; the autobattler twist is thinner ground.
  • Price Competition 40 $16.99 sits right on the category mode. No pressure.
  • Engagement 44 Synergy drafting lifts session length well above the genre median.

Market analysis

312 deckbuilders shipped in 24 months, but the autobattler crossover is thinner ground. Median comparable clears ~24k owners — a healthy mid-tier.

Differentiation

The synergy system is the wedge, yet three archetypes read as near-copies of Draft & Doom. Sharpen them and the verdict moves.

Confidence

Medium

19 titles matched · 12 with enough reviews to measure

Inputs to the score

reproducible

Tag-cluster + mechanic similarity

Key risks

  • The PvE ladder adds scope the format does not need.
  • Synergy archetypes lack a clear identity versus the leader.
  • Confidence is medium — only 19 close comparables.
Full breakdown continues — sub-factor weights & per-dimension evidence

Closest comparables

19 matched
Comparable Steam titles with review and owner data
TitleReviewsPositiveOwnersRev.
Draft & Doom2,14089%95k$1.1M
Synergy Spire77085%28k$300k
Auto Coliseum51279%16k$150k
Deck of Fates19873%7k$60k
Tactics Tavern8864%3.1k$22k

AI-suggested comps

from the write-up
Draft & DoomSynergy SpireAuto ColiseumDeck of Fates

iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.

Full comparable set continues — 19 matched, with tag overlap & release windows

Revenue estimate

12-mo, p10–p90
$120kmedian · range $30k – $540k
$30kp10 $120kmedian $540kp90

Break-even ≈ 2,100 units at $14.19 net

Recommendations

top actions · see Verdict for detail
  • 01Cut the PvE ladder
  • 02Differentiate the synergy archetypes
  • 03Hold price at $16.99

!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.

Full model continues — monthly curve, wishlist inputs & sensitivity ranges

Four-player co-op deep-space salvage sim. Physics-based hauling, procedural derelicts, voice-driven chaos. Small team, 20 months, $24.99, Steam.

Genre: Co-op SimulationTags: Co-op · Physics · SurvivalPrice: $24.99 Re-analyse
Verdict Confidence High
BUILD

The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. Only 38 four-player salvage sims shipped in the last two years and the owner ceiling is a long way from crowded, so measured risk is low across every dimension. What is left is execution risk — netcode quality and cross-play — not market risk, which is exactly the kind of risk a team already knows how to carry.

28
RISK SCORE

Lower is better · 0–100

Where 28 sits on the scalethresholds at 40 and 65
28

Room on the shelf and a proven format. Low measured risk across every dimension.

Recommendations

3 · ordered by impact
  1. 01

    Ship the physics chaos as a feature

    The jank moments are your clip-shareable surface. Comparables that leaned into the chaos — rather than sanding it down — drove the bulk of their wishlist growth organically, for free.

    High impact Low effort Addresses Engagement

    Turns your biggest QA worry into your cheapest marketing channel.

  2. 02

    Commit to cross-play at launch

    Four-player co-op audiences expect it, and its absence caps the reachable player pool. Retrofitting cross-play after launch is materially harder and riskier than building it in from the start.

    High impact High effort Addresses Owner Ceiling

    Protects the top end of the owner estimate, where the real upside sits.

  3. 03

    Hold price at $24.99

    The co-op band tolerates $24.99 and buyers expect it. Underpricing here leaves revenue on the table without buying any meaningful extra reach.

    Low impact Low effort Addresses Price Competition

    Captures the full value of a format the market already pays for.

Full report continues — breakdown, comparables & revenue model

Five risk dimensions

weighted · deterministic
  • Review Score 24 Co-op physics sims average 90%+ and this niche forgives rough edges.
  • Owner Ceiling 30 Median comparable: 120k owners; the ceiling is far from crowded.
  • Market Saturation 22 Only 38 four-player salvage sims shipped in 24 months.
  • Price Competition 35 $24.99 is within the co-op band; buyers expect it.
  • Engagement 20 Voice-driven chaos drives clip-sharing and long sessions.

Market analysis

Only 38 four-player salvage sims in 24 months and the ceiling is far from crowded — median comparable clears ~120k owners, with outliers past a million.

Differentiation

Physics-driven chaos and voice-led moments are exactly the clip-shareable surface this niche rewards. The format sells itself.

Confidence

High

9 titles matched · 9 with enough reviews to measure

Inputs to the score

reproducible

Tag-cluster similarity, recent releases

Key risks

  • Cross-play is expected at launch; its absence would cap reach.
  • Server / netcode quality is the real execution risk.
  • The long tail depends on content cadence after launch.
Full breakdown continues — sub-factor weights & per-dimension evidence

Closest comparables

9 matched
Comparable Steam titles with review and owner data
TitleReviewsPositiveOwnersRev.
Salvage Crew9,80095%1.2M$14M
Derelict Divers3,20091%340k$4.1M
Void Haulers1,45088%120k$1.4M
Scrap Run Co64082%38k$360k
Orbital Wreckers21077%12k$110k

AI-suggested comps

from the write-up
Salvage CrewDerelict DiversVoid HaulersScrap Run Co

iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.

Full comparable set continues — 9 matched, with tag overlap & release windows

Revenue estimate

12-mo, p10–p90
$1.8Mmedian · range $420k – $6.2M
$420kp10 $1.8Mmedian $6.2Mp90

Break-even ≈ 2,000 units at $17.49 net

Recommendations

top actions · see Verdict for detail
  • 01Ship the physics chaos as a feature
  • 02Commit to cross-play at launch
  • 03Hold price at $24.99

!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.

Full model continues — monthly curve, wishlist inputs & sensitivity ranges

El motor de decisión

Tres resultados. Cero ambigüedad.

Una sola métrica decide el resultado. La puntuación es aritmética pura, no una opinión subjetiva. Cuanto más baja, mejor: la puntuación mide la saturación del mercado, es decir, cuántos competidores ocupan ya tu espacio objetivo.

BUILD0 – 39

El mercado tiene sitio y los comparables sobreviven. El riesgo es el riesgo normal de ejecución, del tipo que ya sabes sostener.

Ejemplo Sim de rescate en coop · 24 · confianza Alta

PIVOT40 – 65

Una o dos dimensiones están matando un concepto por lo demás viable. El informe las nombra, para que sepas exactamente qué cambiar antes de comprometerte.

Ejemplo Deckbuilder autobattler · 53 · confianza Media

KILL66 – 100

La categoría está saturada, el techo es bajo, o ambas cosas. Sacar esto te costará dieciocho meses que no recuperarás. Mejor saberlo hoy.

Ejemplo Roguelike de granja acogedor · 72 · confianza Alta

Cada veredicto lleva un nivel de confianza.

Cuando hay muy pocos títulos comparables para justificar una cifra, KillScore lo dice en vez de farolear. Un 44 de baja confianza es una tarea de investigación, no una decisión.

Alta14+ comp.
Media6–13 comp.
Baja< 6 comp.

«Solo 3 títulos de los últimos 4 años encajan lo bastante con este concepto. Toma la puntuación como orientativa.»

Cómo funciona

Tres pasos, unos noventa segundos.

  1. 01

    Describe el concepto

    Basta un párrafo. Género, gancho, precio, alcance, plataforma. Nuestro módulo Vision AI también analiza capturas y key art.

    Roguelike de granja acogedor con pixel art Analizar
  2. 02

    Cotejo con 127.000 títulos de Steam

    El motor encuentra comparables reales por género, grupo de etiquetas, franja de precio y ventana de lanzamiento, y luego mide cinco dimensiones frente a ellos.

    127.412 títulos escaneados 1.143 en la categoría · 14 comparables cercanos
  3. 03

    Obtén el veredicto

    Puntuación, desglose en cinco factores, comparables con datos de reseñas y propietarios, una estimación de ingresos y recomendaciones concretas.

    KILL 72 confianza Alta · 14 comp.

El modelo de riesgo

Cinco mediciones, tomadas del estante en el que quieres estar.

Cada dimensión se deriva de datos de Steam en vivo, de títulos que compiten de verdad con el tuyo. Se ponderan, se suman, y eso es la puntuación. Nada más la toca.

Puntuación de reseñas
Qué listón de calidad impone ya tu categoría y cuánto por encima se sitúan los supervivientes.
Techo de propietarios
El límite superior realista de unidades, extraído de la distribución de propietarios de lanzamientos comparables.
Saturación del mercado
Cuántos títulos han entrado hace poco en este espacio y qué pocos lograron visibilidad.
Competencia en precio
Dónde se sitúa tu precio frente a la moda de la categoría, y la presión de descuentos que le sigue.
Enganche
Tiempo de juego mediano y señales de retención para el bucle que propones construir.
Detalle de la dimensiónSaturación del mercado
88/100 de riesgo · mayor contribuyente
  • 1,143publicados, 24 meses
  • 61más de 1.000 reseñas
  • 5.3%superan la visibilidad

Por qué fiarse

La IA explica. Nunca decide.

Los modelos de lenguaje son persuasivos e inconsistentes, una combinación pésima para una decisión de seguir o no. Por eso KillScore divide el trabajo en dos. La mitad que importa es aritmética: la vuelves a ejecutar mañana y obtienes la misma respuesta.

127,412títulos de Steam indexados
0influencia del LLM en la puntuación
100%veredictos reproducibles
Cadena de decisióndeterminista
Motor de puntuación 72 datos de mercado · sin modelo en el bucle
Modelo de lenguaje redacta la justificación acceso de solo lectura a la puntuación
KILL

«La saturación y el techo de propietarios dominan aquí. El bucle roguelite es tu único diferenciador genuino, y es justo lo que tu pitch entierra.»

El campo de la puntuación es inmutable a partir del motor.

Precios

Más barato que un año perdido.

Indie

$14.99/mo

Desarrolladores en solitario y dúos que deciden qué construir a continuación.

  • 10 análisis / mes
  • Desglose completo del riesgo (5 dimensiones)
  • Veredicto Build / Pivot / Kill
  • Top 10 de juegos de Steam comparables
  • Resumen del razonamiento del LLM
  • Vision AI (opcional +5 $)
  • Informes guardados para siempre, exportables a PDF
  • Soporte
Más detalles
La elección de la mayoría de estudios

Studio

$149.99/mo

Equipos con un catálogo, que publican más de un juego al año.

  • 100 análisis / mes
  • Desglose completo del riesgo (5 dimensiones)
  • Veredicto Build / Pivot / Kill
  • Comparables completos con datos de ingresos
  • Resumen del razonamiento del LLM
  • Vision AI (opcional +50 $)
  • Informe PDF para inversores
  • Soporte
Más detalles

Investor / Publisher

$499one-off

Diligencia sobre el catálogo de otro, o un consejo que quiere pruebas por escrito.

  • Un único informe en profundidad
  • Informe PDF de nivel inversor, listo para circular
  • Comparables completos + datos de mercado
  • Resumen de riesgo ejecutivo
  • Anexo de metodología: cada cifra rastreada hasta su fuente
  • Vision AI (opcional +250 $)
  • Soporte
Más detalles

La próxima decisión debería apoyarse en pruebas.

No en la apariencia. No en el optimismo. No en la voz más alta de la sala.