El mercado tiene sitio y los comparables sobreviven. El riesgo es el riesgo normal de ejecución, del tipo que ya sabes sostener.
Ejemplo Sim de rescate en coop · 24 · confianza Alta
Motor de decisión con IA
El error más caro en el desarrollo de videojuegos es enamorarse de la idea equivocada. KillScore combina datos reales del mercado de Steam con IA para dar a cada concepto un veredicto definitivo antes de que le dediques un solo sprint.
127,412 títulos de Steam indexados · puntuación calculada con datos de mercado, nunca a ojo
Cozy farming roguelike with pixel art, base building and a light romance system. Solo dev, 18 months, $19.99, Steam only.
The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. A saturated farming-sim shelf and a soft, under-sold hook put this concept at the crowded end of a category that only rewards the excellent. Owner ceiling and market saturation are the two dimensions doing the damage; fix those and the number moves, but as pitched this is eighteen months spent against long odds.
Lower is better · 0–100
A saturated shelf and a soft hook — this competes on the crowded end of a category that punishes anything but excellent.
Drop the romance system
It adds an estimated four months of scope and none of your close comparables monetise it. The measured playtime lift sits inside the noise band — you are paying for a feature the market does not reward.
Reclaims a quarter of the timeline for the roguelite loop that actually differentiates you.
Re-price to $14.99
$19.99 sits a full tier above the category mode; 71% of owners on this shelf bought at or below $14.99. The higher price invites launch-week discounting anyway.
Removes the biggest conversion drag and pre-empts the discount spiral.
Lead marketing on the roguelite loop
Your pitch buries the one mechanic that separates you from 1,143 farming sims. Comparables that led with their twist cleared the visibility threshold two to three times more often.
Improves the odds of breaking the 1,000-review visibility ceiling.
The farming-sim shelf is deep and unforgiving: 1,143 titles in 24 months, and the top decile takes 71% of owners. Median comparable clears ~8,400 owners.
The roguelite loop is the only real wedge, but it is under-sold in the pitch and overshadowed by a romance system that adds months with no measured lift.
14 titles matched · 9 with enough reviews to measure
Tag-cluster similarity over the Steam catalogue
| Title | Reviews | Positive | Owners | Rev. |
|---|---|---|---|---|
| Roots of Pardalis | 3,412 | 94% | 210k | $1.9M |
| Harvest Cadence | 1,088 | 88% | 62k | $610k |
| Moonfall Acres | 276 | 71% | 11k | $94k |
| Sprout & Sword | 142 | 58% | 6.2k | $41k |
| Tillage Deep | 61 | 76% | 2.8k | $18k |
iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.
Break-even ≈ 3,050 units at $12.49 net
!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.
Roguelike deckbuilder crossed with an auto-battler. Synergy-driven unit drafting, PvE ladder, pixel art. Two devs, 14 months, $16.99, Steam.
The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. The core idea is sound and the deckbuilder-autobattler crossover has real room, but two dimensions drag a workable concept into the middle: scope creep from the PvE ladder, and a synergy system that reads as derivative of the category leader. The report names exactly what to change — address both and this moves toward BUILD.
Lower is better · 0–100
The idea holds; the scope does not. Two dimensions drag a workable concept into the middle.
Cut the PvE ladder
The format lives on daily seeded runs and draft-driven PvP. The PvE ladder adds months of content the audience is not asking for and dilutes the loop your comparables actually retain players with.
Refocuses scope on the replayable core and shortens the road to launch.
Differentiate the synergy archetypes
Three of your archetypes read as near-copies of Draft & Doom, and reviewers of the category leader punish "me-too" synergy systems hard. This is the single change that moves the verdict.
Gives the game a defensible identity instead of a middle-of-the-pack score.
Hold price at $16.99
$16.99 lands exactly on the deckbuilder mode. The band supports it and there is no structural pressure to discount at launch.
Protects margin without costing you conversion.
312 deckbuilders shipped in 24 months, but the autobattler crossover is thinner ground. Median comparable clears ~24k owners — a healthy mid-tier.
The synergy system is the wedge, yet three archetypes read as near-copies of Draft & Doom. Sharpen them and the verdict moves.
19 titles matched · 12 with enough reviews to measure
Tag-cluster + mechanic similarity
| Title | Reviews | Positive | Owners | Rev. |
|---|---|---|---|---|
| Draft & Doom | 2,140 | 89% | 95k | $1.1M |
| Synergy Spire | 770 | 85% | 28k | $300k |
| Auto Coliseum | 512 | 79% | 16k | $150k |
| Deck of Fates | 198 | 73% | 7k | $60k |
| Tactics Tavern | 88 | 64% | 3.1k | $22k |
iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.
Break-even ≈ 2,100 units at $14.19 net
!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.
Four-player co-op deep-space salvage sim. Physics-based hauling, procedural derelicts, voice-driven chaos. Small team, 20 months, $24.99, Steam.
The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. Only 38 four-player salvage sims shipped in the last two years and the owner ceiling is a long way from crowded, so measured risk is low across every dimension. What is left is execution risk — netcode quality and cross-play — not market risk, which is exactly the kind of risk a team already knows how to carry.
Lower is better · 0–100
Room on the shelf and a proven format. Low measured risk across every dimension.
Ship the physics chaos as a feature
The jank moments are your clip-shareable surface. Comparables that leaned into the chaos — rather than sanding it down — drove the bulk of their wishlist growth organically, for free.
Turns your biggest QA worry into your cheapest marketing channel.
Commit to cross-play at launch
Four-player co-op audiences expect it, and its absence caps the reachable player pool. Retrofitting cross-play after launch is materially harder and riskier than building it in from the start.
Protects the top end of the owner estimate, where the real upside sits.
Hold price at $24.99
The co-op band tolerates $24.99 and buyers expect it. Underpricing here leaves revenue on the table without buying any meaningful extra reach.
Captures the full value of a format the market already pays for.
Only 38 four-player salvage sims in 24 months and the ceiling is far from crowded — median comparable clears ~120k owners, with outliers past a million.
Physics-driven chaos and voice-led moments are exactly the clip-shareable surface this niche rewards. The format sells itself.
9 titles matched · 9 with enough reviews to measure
Tag-cluster similarity, recent releases
| Title | Reviews | Positive | Owners | Rev. |
|---|---|---|---|---|
| Salvage Crew | 9,800 | 95% | 1.2M | $14M |
| Derelict Divers | 3,200 | 91% | 340k | $4.1M |
| Void Haulers | 1,450 | 88% | 120k | $1.4M |
| Scrap Run Co | 640 | 82% | 38k | $360k |
| Orbital Wreckers | 210 | 77% | 12k | $110k |
iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.
Break-even ≈ 2,000 units at $17.49 net
!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.
El motor de decisión
Una sola métrica decide el resultado. La puntuación es aritmética pura, no una opinión subjetiva. Cuanto más baja, mejor: la puntuación mide la saturación del mercado, es decir, cuántos competidores ocupan ya tu espacio objetivo.
El mercado tiene sitio y los comparables sobreviven. El riesgo es el riesgo normal de ejecución, del tipo que ya sabes sostener.
Ejemplo Sim de rescate en coop · 24 · confianza Alta
Una o dos dimensiones están matando un concepto por lo demás viable. El informe las nombra, para que sepas exactamente qué cambiar antes de comprometerte.
Ejemplo Deckbuilder autobattler · 53 · confianza Media
La categoría está saturada, el techo es bajo, o ambas cosas. Sacar esto te costará dieciocho meses que no recuperarás. Mejor saberlo hoy.
Ejemplo Roguelike de granja acogedor · 72 · confianza Alta
Cuando hay muy pocos títulos comparables para justificar una cifra, KillScore lo dice en vez de farolear. Un 44 de baja confianza es una tarea de investigación, no una decisión.
«Solo 3 títulos de los últimos 4 años encajan lo bastante con este concepto. Toma la puntuación como orientativa.»
Cómo funciona
Basta un párrafo. Género, gancho, precio, alcance, plataforma. Nuestro módulo Vision AI también analiza capturas y key art.
El motor encuentra comparables reales por género, grupo de etiquetas, franja de precio y ventana de lanzamiento, y luego mide cinco dimensiones frente a ellos.
Puntuación, desglose en cinco factores, comparables con datos de reseñas y propietarios, una estimación de ingresos y recomendaciones concretas.
El modelo de riesgo
Cada dimensión se deriva de datos de Steam en vivo, de títulos que compiten de verdad con el tuyo. Se ponderan, se suman, y eso es la puntuación. Nada más la toca.
Por qué fiarse
Los modelos de lenguaje son persuasivos e inconsistentes, una combinación pésima para una decisión de seguir o no. Por eso KillScore divide el trabajo en dos. La mitad que importa es aritmética: la vuelves a ejecutar mañana y obtienes la misma respuesta.
«La saturación y el techo de propietarios dominan aquí. El bucle roguelite es tu único diferenciador genuino, y es justo lo que tu pitch entierra.»
Precios
$14.99/mo
Desarrolladores en solitario y dúos que deciden qué construir a continuación.
$149.99/mo
Equipos con un catálogo, que publican más de un juego al año.
$499one-off
Diligencia sobre el catálogo de otro, o un consejo que quiere pruebas por escrito.
No en la apariencia. No en el optimismo. No en la voz más alta de la sala.