Le marché a de la place et les comparables survivent. Le risque est un risque d'exécution normal, celui que vous savez déjà porter.
Exemple Sim de récup. en coop · 24 · confiance Élevée
Moteur de décision par IA
L'erreur la plus coûteuse du développement de jeux, c'est de tomber amoureux de la mauvaise idée. KillScore associe de vraies données de marché Steam à l'IA pour rendre un verdict définitif sur chaque concept, avant que vous n'y consacriez le moindre sprint.
127,412 titres Steam indexés · score calculé sur les données de marché, jamais au feeling
Cozy farming roguelike with pixel art, base building and a light romance system. Solo dev, 18 months, $19.99, Steam only.
The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. A saturated farming-sim shelf and a soft, under-sold hook put this concept at the crowded end of a category that only rewards the excellent. Owner ceiling and market saturation are the two dimensions doing the damage; fix those and the number moves, but as pitched this is eighteen months spent against long odds.
Lower is better · 0–100
A saturated shelf and a soft hook — this competes on the crowded end of a category that punishes anything but excellent.
Drop the romance system
It adds an estimated four months of scope and none of your close comparables monetise it. The measured playtime lift sits inside the noise band — you are paying for a feature the market does not reward.
Reclaims a quarter of the timeline for the roguelite loop that actually differentiates you.
Re-price to $14.99
$19.99 sits a full tier above the category mode; 71% of owners on this shelf bought at or below $14.99. The higher price invites launch-week discounting anyway.
Removes the biggest conversion drag and pre-empts the discount spiral.
Lead marketing on the roguelite loop
Your pitch buries the one mechanic that separates you from 1,143 farming sims. Comparables that led with their twist cleared the visibility threshold two to three times more often.
Improves the odds of breaking the 1,000-review visibility ceiling.
The farming-sim shelf is deep and unforgiving: 1,143 titles in 24 months, and the top decile takes 71% of owners. Median comparable clears ~8,400 owners.
The roguelite loop is the only real wedge, but it is under-sold in the pitch and overshadowed by a romance system that adds months with no measured lift.
14 titles matched · 9 with enough reviews to measure
Tag-cluster similarity over the Steam catalogue
| Title | Reviews | Positive | Owners | Rev. |
|---|---|---|---|---|
| Roots of Pardalis | 3,412 | 94% | 210k | $1.9M |
| Harvest Cadence | 1,088 | 88% | 62k | $610k |
| Moonfall Acres | 276 | 71% | 11k | $94k |
| Sprout & Sword | 142 | 58% | 6.2k | $41k |
| Tillage Deep | 61 | 76% | 2.8k | $18k |
iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.
Break-even ≈ 3,050 units at $12.49 net
!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.
Roguelike deckbuilder crossed with an auto-battler. Synergy-driven unit drafting, PvE ladder, pixel art. Two devs, 14 months, $16.99, Steam.
The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. The core idea is sound and the deckbuilder-autobattler crossover has real room, but two dimensions drag a workable concept into the middle: scope creep from the PvE ladder, and a synergy system that reads as derivative of the category leader. The report names exactly what to change — address both and this moves toward BUILD.
Lower is better · 0–100
The idea holds; the scope does not. Two dimensions drag a workable concept into the middle.
Cut the PvE ladder
The format lives on daily seeded runs and draft-driven PvP. The PvE ladder adds months of content the audience is not asking for and dilutes the loop your comparables actually retain players with.
Refocuses scope on the replayable core and shortens the road to launch.
Differentiate the synergy archetypes
Three of your archetypes read as near-copies of Draft & Doom, and reviewers of the category leader punish "me-too" synergy systems hard. This is the single change that moves the verdict.
Gives the game a defensible identity instead of a middle-of-the-pack score.
Hold price at $16.99
$16.99 lands exactly on the deckbuilder mode. The band supports it and there is no structural pressure to discount at launch.
Protects margin without costing you conversion.
312 deckbuilders shipped in 24 months, but the autobattler crossover is thinner ground. Median comparable clears ~24k owners — a healthy mid-tier.
The synergy system is the wedge, yet three archetypes read as near-copies of Draft & Doom. Sharpen them and the verdict moves.
19 titles matched · 12 with enough reviews to measure
Tag-cluster + mechanic similarity
| Title | Reviews | Positive | Owners | Rev. |
|---|---|---|---|---|
| Draft & Doom | 2,140 | 89% | 95k | $1.1M |
| Synergy Spire | 770 | 85% | 28k | $300k |
| Auto Coliseum | 512 | 79% | 16k | $150k |
| Deck of Fates | 198 | 73% | 7k | $60k |
| Tactics Tavern | 88 | 64% | 3.1k | $22k |
iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.
Break-even ≈ 2,100 units at $14.19 net
!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.
Four-player co-op deep-space salvage sim. Physics-based hauling, procedural derelicts, voice-driven chaos. Small team, 20 months, $24.99, Steam.
The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. Only 38 four-player salvage sims shipped in the last two years and the owner ceiling is a long way from crowded, so measured risk is low across every dimension. What is left is execution risk — netcode quality and cross-play — not market risk, which is exactly the kind of risk a team already knows how to carry.
Lower is better · 0–100
Room on the shelf and a proven format. Low measured risk across every dimension.
Ship the physics chaos as a feature
The jank moments are your clip-shareable surface. Comparables that leaned into the chaos — rather than sanding it down — drove the bulk of their wishlist growth organically, for free.
Turns your biggest QA worry into your cheapest marketing channel.
Commit to cross-play at launch
Four-player co-op audiences expect it, and its absence caps the reachable player pool. Retrofitting cross-play after launch is materially harder and riskier than building it in from the start.
Protects the top end of the owner estimate, where the real upside sits.
Hold price at $24.99
The co-op band tolerates $24.99 and buyers expect it. Underpricing here leaves revenue on the table without buying any meaningful extra reach.
Captures the full value of a format the market already pays for.
Only 38 four-player salvage sims in 24 months and the ceiling is far from crowded — median comparable clears ~120k owners, with outliers past a million.
Physics-driven chaos and voice-led moments are exactly the clip-shareable surface this niche rewards. The format sells itself.
9 titles matched · 9 with enough reviews to measure
Tag-cluster similarity, recent releases
| Title | Reviews | Positive | Owners | Rev. |
|---|---|---|---|---|
| Salvage Crew | 9,800 | 95% | 1.2M | $14M |
| Derelict Divers | 3,200 | 91% | 340k | $4.1M |
| Void Haulers | 1,450 | 88% | 120k | $1.4M |
| Scrap Run Co | 640 | 82% | 38k | $360k |
| Orbital Wreckers | 210 | 77% | 12k | $110k |
iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.
Break-even ≈ 2,000 units at $17.49 net
!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.
Le moteur de décision
Une seule mesure décide de l'issue. Le score est de l'arithmétique pure, pas une opinion subjective. Plus il est bas, mieux c'est : le score mesure la saturation du marché, c'est-à-dire combien de concurrents occupent déjà votre espace cible.
Le marché a de la place et les comparables survivent. Le risque est un risque d'exécution normal, celui que vous savez déjà porter.
Exemple Sim de récup. en coop · 24 · confiance Élevée
Une ou deux dimensions tuent un concept par ailleurs viable. Le rapport les nomme, pour que vous sachiez exactement quoi changer avant de vous engager.
Exemple Deckbuilder autobattler · 53 · confiance Moyenne
La catégorie est saturée, le plafond est bas, ou les deux. Sortir ce jeu vous coûtera dix-huit mois que vous ne récupérerez pas. Mieux vaut le savoir aujourd'hui.
Exemple Roguelike de ferme cosy · 72 · confiance Élevée
Quand les titres comparables sont trop rares pour justifier un chiffre, KillScore le dit au lieu de bluffer. Un 44 à faible confiance est une tâche de recherche, pas une décision.
« Seuls 3 titres des 4 dernières années collent d'assez près à ce concept. Considérez le score comme indicatif. »
Comment ça marche
Un paragraphe suffit. Genre, accroche, prix, ampleur, plateforme. Notre module Vision AI analyse aussi les captures d'écran et le key art.
Le moteur trouve de vrais comparables par genre, grappe de tags, tranche de prix et fenêtre de sortie, puis mesure cinq dimensions face à eux.
Score, décomposition en cinq facteurs, comparables avec données d'avis et de propriétaires, une estimation de revenus et des recommandations concrètes.
Le modèle de risque
Chaque dimension provient de données Steam en temps réel, pour des titres qui rivalisent réellement avec le vôtre. Elles sont pondérées, additionnées, et cela donne le score. Rien d'autre n'y touche.
Pourquoi s'y fier
Les modèles de langage sont persuasifs et incohérents, une combinaison désastreuse pour un choix go/no-go. KillScore scinde donc la tâche en deux. La moitié qui compte est de l'arithmétique : relancez-la demain, vous obtiendrez la même réponse.
« La saturation et le plafond de propriétaires dominent ici. La boucle roguelite est votre seul vrai facteur de différenciation — et c'est précisément ce que votre pitch enterre. »
Tarifs
$14.99/mo
Développeurs solo et binômes qui décident quoi construire ensuite.
$149.99/mo
Équipes avec un portefeuille, qui sortent plus d'un jeu par an.
$499one-off
Due diligence sur le portefeuille d'un autre, ou un conseil qui veut du concret.
Pas sur l'apparence. Pas sur l'optimisme. Pas sur la voix la plus forte dans la pièce.