Moteur de décision par IA

Tuez vos mauvaises idées
avant qu'elles ne tuent
votre studio.

L'erreur la plus coûteuse du développement de jeux, c'est de tomber amoureux de la mauvaise idée. KillScore associe de vraies données de marché Steam à l'IA pour rendre un verdict définitif sur chaque concept, avant que vous n'y consacriez le moindre sprint.

127,412 titres Steam indexés · score calculé sur les données de marché, jamais au feeling

app.killscore.ai/analysis/ks-4471
engine v2.4.1

Cozy farming roguelike with pixel art, base building and a light romance system. Solo dev, 18 months, $19.99, Steam only.

Genre: Farming SimTags: Cozy · Roguelite · PixelPrice: $19.99 Re-analyse
Verdict Confidence High
KILL

The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. A saturated farming-sim shelf and a soft, under-sold hook put this concept at the crowded end of a category that only rewards the excellent. Owner ceiling and market saturation are the two dimensions doing the damage; fix those and the number moves, but as pitched this is eighteen months spent against long odds.

72
RISK SCORE

Lower is better · 0–100

Where 72 sits on the scalethresholds at 40 and 65
72

A saturated shelf and a soft hook — this competes on the crowded end of a category that punishes anything but excellent.

Recommendations

3 · ordered by impact
  1. 01

    Drop the romance system

    It adds an estimated four months of scope and none of your close comparables monetise it. The measured playtime lift sits inside the noise band — you are paying for a feature the market does not reward.

    High impact Medium effort Addresses Engagement

    Reclaims a quarter of the timeline for the roguelite loop that actually differentiates you.

  2. 02

    Re-price to $14.99

    $19.99 sits a full tier above the category mode; 71% of owners on this shelf bought at or below $14.99. The higher price invites launch-week discounting anyway.

    High impact Low effort Addresses Price Competition

    Removes the biggest conversion drag and pre-empts the discount spiral.

  3. 03

    Lead marketing on the roguelite loop

    Your pitch buries the one mechanic that separates you from 1,143 farming sims. Comparables that led with their twist cleared the visibility threshold two to three times more often.

    Medium impact Low effort Addresses Market Saturation

    Improves the odds of breaking the 1,000-review visibility ceiling.

Full report continues — breakdown, comparables & revenue model

Five risk dimensions

weighted · deterministic
  • Review Score 78 Cozy sims average 91% positive. Tolerance for mediocrity is near zero.
  • Owner Ceiling 81 Median comparable: 8,400 owners. Top decile takes 71% of the category.
  • Market Saturation 88 1,143 farming sims shipped in 24 months. 61 cleared 1,000 reviews.
  • Price Competition 54 $19.99 sits above the $14.99 category mode; discount pressure at launch.
  • Engagement 37 Roguelite loop lifts median playtime 2.4× versus pure farming sims.

Market analysis

The farming-sim shelf is deep and unforgiving: 1,143 titles in 24 months, and the top decile takes 71% of owners. Median comparable clears ~8,400 owners.

Differentiation

The roguelite loop is the only real wedge, but it is under-sold in the pitch and overshadowed by a romance system that adds months with no measured lift.

Confidence

High

14 titles matched · 9 with enough reviews to measure

Inputs to the score

reproducible

Tag-cluster similarity over the Steam catalogue

Key risks

  • Category saturation is near the ceiling — visibility is the binding constraint.
  • Price sits above the $14.99 mode; launch discounting is likely.
  • Romance scope inflates the timeline with no measured payoff.
Full breakdown continues — sub-factor weights & per-dimension evidence

Closest comparables

14 matched
Comparable Steam titles with review and owner data
TitleReviewsPositiveOwnersRev.
Roots of Pardalis3,41294%210k$1.9M
Harvest Cadence1,08888%62k$610k
Moonfall Acres27671%11k$94k
Sprout & Sword14258%6.2k$41k
Tillage Deep6176%2.8k$18k

AI-suggested comps

from the write-up
Roots of PardalisHarvest CadenceMoonfall AcresSprout & Sword

iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.

Full comparable set continues — 14 matched, with tag overlap & release windows

Revenue estimate

12-mo, p10–p90
$38kmedian · range $9k – $210k
$9kp10 $38kmedian $210kp90

Break-even ≈ 3,050 units at $12.49 net

Recommendations

top actions · see Verdict for detail
  • 01Drop the romance system
  • 02Re-price to $14.99
  • 03Lead marketing on the roguelite loop

!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.

Full model continues — monthly curve, wishlist inputs & sensitivity ranges

Roguelike deckbuilder crossed with an auto-battler. Synergy-driven unit drafting, PvE ladder, pixel art. Two devs, 14 months, $16.99, Steam.

Genre: DeckbuilderTags: Roguelite · AutobattlerPrice: $16.99 Re-analyse
Verdict Confidence Medium
PIVOT

The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. The core idea is sound and the deckbuilder-autobattler crossover has real room, but two dimensions drag a workable concept into the middle: scope creep from the PvE ladder, and a synergy system that reads as derivative of the category leader. The report names exactly what to change — address both and this moves toward BUILD.

54
RISK SCORE

Lower is better · 0–100

Where 54 sits on the scalethresholds at 40 and 65
54

The idea holds; the scope does not. Two dimensions drag a workable concept into the middle.

Recommendations

3 · ordered by impact
  1. 01

    Cut the PvE ladder

    The format lives on daily seeded runs and draft-driven PvP. The PvE ladder adds months of content the audience is not asking for and dilutes the loop your comparables actually retain players with.

    High impact Medium effort Addresses Engagement

    Refocuses scope on the replayable core and shortens the road to launch.

  2. 02

    Differentiate the synergy archetypes

    Three of your archetypes read as near-copies of Draft & Doom, and reviewers of the category leader punish "me-too" synergy systems hard. This is the single change that moves the verdict.

    High impact High effort Addresses Review Score

    Gives the game a defensible identity instead of a middle-of-the-pack score.

  3. 03

    Hold price at $16.99

    $16.99 lands exactly on the deckbuilder mode. The band supports it and there is no structural pressure to discount at launch.

    Low impact Low effort Addresses Price Competition

    Protects margin without costing you conversion.

Full report continues — breakdown, comparables & revenue model

Five risk dimensions

weighted · deterministic
  • Review Score 62 Deckbuilders average 87% positive — a high bar, but reachable.
  • Owner Ceiling 55 Median comparable: 24k owners. A healthy mid-tier ceiling.
  • Market Saturation 68 312 deckbuilders in 24 months; the autobattler twist is thinner ground.
  • Price Competition 40 $16.99 sits right on the category mode. No pressure.
  • Engagement 44 Synergy drafting lifts session length well above the genre median.

Market analysis

312 deckbuilders shipped in 24 months, but the autobattler crossover is thinner ground. Median comparable clears ~24k owners — a healthy mid-tier.

Differentiation

The synergy system is the wedge, yet three archetypes read as near-copies of Draft & Doom. Sharpen them and the verdict moves.

Confidence

Medium

19 titles matched · 12 with enough reviews to measure

Inputs to the score

reproducible

Tag-cluster + mechanic similarity

Key risks

  • The PvE ladder adds scope the format does not need.
  • Synergy archetypes lack a clear identity versus the leader.
  • Confidence is medium — only 19 close comparables.
Full breakdown continues — sub-factor weights & per-dimension evidence

Closest comparables

19 matched
Comparable Steam titles with review and owner data
TitleReviewsPositiveOwnersRev.
Draft & Doom2,14089%95k$1.1M
Synergy Spire77085%28k$300k
Auto Coliseum51279%16k$150k
Deck of Fates19873%7k$60k
Tactics Tavern8864%3.1k$22k

AI-suggested comps

from the write-up
Draft & DoomSynergy SpireAuto ColiseumDeck of Fates

iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.

Full comparable set continues — 19 matched, with tag overlap & release windows

Revenue estimate

12-mo, p10–p90
$120kmedian · range $30k – $540k
$30kp10 $120kmedian $540kp90

Break-even ≈ 2,100 units at $14.19 net

Recommendations

top actions · see Verdict for detail
  • 01Cut the PvE ladder
  • 02Differentiate the synergy archetypes
  • 03Hold price at $16.99

!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.

Full model continues — monthly curve, wishlist inputs & sensitivity ranges

Four-player co-op deep-space salvage sim. Physics-based hauling, procedural derelicts, voice-driven chaos. Small team, 20 months, $24.99, Steam.

Genre: Co-op SimulationTags: Co-op · Physics · SurvivalPrice: $24.99 Re-analyse
Verdict Confidence High
BUILD

The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. Only 38 four-player salvage sims shipped in the last two years and the owner ceiling is a long way from crowded, so measured risk is low across every dimension. What is left is execution risk — netcode quality and cross-play — not market risk, which is exactly the kind of risk a team already knows how to carry.

28
RISK SCORE

Lower is better · 0–100

Where 28 sits on the scalethresholds at 40 and 65
28

Room on the shelf and a proven format. Low measured risk across every dimension.

Recommendations

3 · ordered by impact
  1. 01

    Ship the physics chaos as a feature

    The jank moments are your clip-shareable surface. Comparables that leaned into the chaos — rather than sanding it down — drove the bulk of their wishlist growth organically, for free.

    High impact Low effort Addresses Engagement

    Turns your biggest QA worry into your cheapest marketing channel.

  2. 02

    Commit to cross-play at launch

    Four-player co-op audiences expect it, and its absence caps the reachable player pool. Retrofitting cross-play after launch is materially harder and riskier than building it in from the start.

    High impact High effort Addresses Owner Ceiling

    Protects the top end of the owner estimate, where the real upside sits.

  3. 03

    Hold price at $24.99

    The co-op band tolerates $24.99 and buyers expect it. Underpricing here leaves revenue on the table without buying any meaningful extra reach.

    Low impact Low effort Addresses Price Competition

    Captures the full value of a format the market already pays for.

Full report continues — breakdown, comparables & revenue model

Five risk dimensions

weighted · deterministic
  • Review Score 24 Co-op physics sims average 90%+ and this niche forgives rough edges.
  • Owner Ceiling 30 Median comparable: 120k owners; the ceiling is far from crowded.
  • Market Saturation 22 Only 38 four-player salvage sims shipped in 24 months.
  • Price Competition 35 $24.99 is within the co-op band; buyers expect it.
  • Engagement 20 Voice-driven chaos drives clip-sharing and long sessions.

Market analysis

Only 38 four-player salvage sims in 24 months and the ceiling is far from crowded — median comparable clears ~120k owners, with outliers past a million.

Differentiation

Physics-driven chaos and voice-led moments are exactly the clip-shareable surface this niche rewards. The format sells itself.

Confidence

High

9 titles matched · 9 with enough reviews to measure

Inputs to the score

reproducible

Tag-cluster similarity, recent releases

Key risks

  • Cross-play is expected at launch; its absence would cap reach.
  • Server / netcode quality is the real execution risk.
  • The long tail depends on content cadence after launch.
Full breakdown continues — sub-factor weights & per-dimension evidence

Closest comparables

9 matched
Comparable Steam titles with review and owner data
TitleReviewsPositiveOwnersRev.
Salvage Crew9,80095%1.2M$14M
Derelict Divers3,20091%340k$4.1M
Void Haulers1,45088%120k$1.4M
Scrap Run Co64082%38k$360k
Orbital Wreckers21077%12k$110k

AI-suggested comps

from the write-up
Salvage CrewDerelict DiversVoid HaulersScrap Run Co

iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.

Full comparable set continues — 9 matched, with tag overlap & release windows

Revenue estimate

12-mo, p10–p90
$1.8Mmedian · range $420k – $6.2M
$420kp10 $1.8Mmedian $6.2Mp90

Break-even ≈ 2,000 units at $17.49 net

Recommendations

top actions · see Verdict for detail
  • 01Ship the physics chaos as a feature
  • 02Commit to cross-play at launch
  • 03Hold price at $24.99

!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.

Full model continues — monthly curve, wishlist inputs & sensitivity ranges

Le moteur de décision

Trois issues. Zéro ambiguïté.

Une seule mesure décide de l'issue. Le score est de l'arithmétique pure, pas une opinion subjective. Plus il est bas, mieux c'est : le score mesure la saturation du marché, c'est-à-dire combien de concurrents occupent déjà votre espace cible.

BUILD0 – 39

Le marché a de la place et les comparables survivent. Le risque est un risque d'exécution normal, celui que vous savez déjà porter.

Exemple Sim de récup. en coop · 24 · confiance Élevée

PIVOT40 – 65

Une ou deux dimensions tuent un concept par ailleurs viable. Le rapport les nomme, pour que vous sachiez exactement quoi changer avant de vous engager.

Exemple Deckbuilder autobattler · 53 · confiance Moyenne

KILL66 – 100

La catégorie est saturée, le plafond est bas, ou les deux. Sortir ce jeu vous coûtera dix-huit mois que vous ne récupérerez pas. Mieux vaut le savoir aujourd'hui.

Exemple Roguelike de ferme cosy · 72 · confiance Élevée

Chaque verdict porte un niveau de confiance.

Quand les titres comparables sont trop rares pour justifier un chiffre, KillScore le dit au lieu de bluffer. Un 44 à faible confiance est une tâche de recherche, pas une décision.

Élevée14+ comp.
Moyenne6–13 comp.
Faible< 6 comp.

« Seuls 3 titres des 4 dernières années collent d'assez près à ce concept. Considérez le score comme indicatif. »

Comment ça marche

Trois étapes, environ quatre-vingt-dix secondes.

  1. 01

    Décrivez le concept

    Un paragraphe suffit. Genre, accroche, prix, ampleur, plateforme. Notre module Vision AI analyse aussi les captures d'écran et le key art.

    Roguelike de ferme cosy en pixel art Analyser
  2. 02

    Comparaison à 127 000 titres Steam

    Le moteur trouve de vrais comparables par genre, grappe de tags, tranche de prix et fenêtre de sortie, puis mesure cinq dimensions face à eux.

    127 412 titres passés au crible 1 143 dans la catégorie · 14 comparables proches
  3. 03

    Obtenez le verdict

    Score, décomposition en cinq facteurs, comparables avec données d'avis et de propriétaires, une estimation de revenus et des recommandations concrètes.

    KILL 72 confiance Élevée · 14 comp.

Le modèle de risque

Cinq mesures, prises sur l'étagère où vous voulez vous asseoir.

Chaque dimension provient de données Steam en temps réel, pour des titres qui rivalisent réellement avec le vôtre. Elles sont pondérées, additionnées, et cela donne le score. Rien d'autre n'y touche.

Score d'avis
Le niveau de qualité que votre catégorie impose déjà, et à quelle hauteur les survivants se situent au-dessus.
Plafond de propriétaires
La borne haute réaliste des ventes, tirée de la distribution des propriétaires de sorties comparables.
Saturation du marché
Combien de titres sont arrivés récemment dans cet espace, et combien peu ont franchi le seuil de visibilité.
Concurrence par les prix
Où se situe votre prix face au mode de la catégorie, et la pression de remise qui s'ensuit.
Engagement
Temps de jeu médian et signaux de rétention pour la boucle que vous proposez de construire.
Détail de la dimensionSaturation du marché
88/100 de risque · plus gros contributeur
  • 1,143sortis, 24 mois
  • 61plus de 1 000 avis
  • 5.3%franchissent la visibilité

Pourquoi s'y fier

L'IA explique. Elle ne décide jamais.

Les modèles de langage sont persuasifs et incohérents, une combinaison désastreuse pour un choix go/no-go. KillScore scinde donc la tâche en deux. La moitié qui compte est de l'arithmétique : relancez-la demain, vous obtiendrez la même réponse.

127,412titres Steam indexés
0influence du LLM sur le score
100%verdicts reproductibles
Chaîne de décisiondéterministe
Moteur de scoring 72 données de marché · aucun modèle dans la boucle
Modèle de langage rédige la justification accès en lecture seule au score
KILL

« La saturation et le plafond de propriétaires dominent ici. La boucle roguelite est votre seul vrai facteur de différenciation — et c'est précisément ce que votre pitch enterre. »

Le champ du score est immuable en aval du moteur.

Tarifs

Moins cher qu'une année perdue.

Indie

$14.99/mo

Développeurs solo et binômes qui décident quoi construire ensuite.

  • 10 analyses / mois
  • Décomposition complète du risque (5 dimensions)
  • Verdict Build / Pivot / Kill
  • Top 10 des jeux Steam comparables
  • Résumé du raisonnement du LLM
  • Vision AI (option +5 $)
  • Rapports conservés à vie, exportables en PDF
  • Support
En savoir plus
Le choix de la plupart des studios

Studio

$149.99/mo

Équipes avec un portefeuille, qui sortent plus d'un jeu par an.

  • 100 analyses / mois
  • Décomposition complète du risque (5 dimensions)
  • Verdict Build / Pivot / Kill
  • Comparables complets avec données de revenus
  • Résumé du raisonnement du LLM
  • Vision AI (option +50 $)
  • Rapport PDF pour investisseurs
  • Support
En savoir plus

Investor / Publisher

$499one-off

Due diligence sur le portefeuille d'un autre, ou un conseil qui veut du concret.

  • Un rapport approfondi unique
  • Note PDF de qualité investisseur, prête à diffuser
  • Comparables complets + données de marché
  • Résumé de risque pour la direction
  • Annexe méthodologique — chaque chiffre remonté à sa source
  • Vision AI (option +250 $)
  • Support
En savoir plus

La prochaine décision devrait reposer sur des preuves.

Pas sur l'apparence. Pas sur l'optimisme. Pas sur la voix la plus forte dans la pièce.