O mercado tem espaço e os comparáveis sobrevivem. O risco é o risco normal de execução, do tipo que você já sabe carregar.
Exemplo Sim de resgate coop · 24 · confiança Alta
Motor de decisão com IA
O erro mais caro no desenvolvimento de jogos é se apaixonar pela ideia errada. A KillScore combina dados reais de mercado da Steam com IA para dar a cada conceito um veredito definitivo antes de você gastar um único sprint nele.
127,412 títulos da Steam indexados · nota calculada a partir de dados de mercado, nunca no achismo
Cozy farming roguelike with pixel art, base building and a light romance system. Solo dev, 18 months, $19.99, Steam only.
The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. A saturated farming-sim shelf and a soft, under-sold hook put this concept at the crowded end of a category that only rewards the excellent. Owner ceiling and market saturation are the two dimensions doing the damage; fix those and the number moves, but as pitched this is eighteen months spent against long odds.
Lower is better · 0–100
A saturated shelf and a soft hook — this competes on the crowded end of a category that punishes anything but excellent.
Drop the romance system
It adds an estimated four months of scope and none of your close comparables monetise it. The measured playtime lift sits inside the noise band — you are paying for a feature the market does not reward.
Reclaims a quarter of the timeline for the roguelite loop that actually differentiates you.
Re-price to $14.99
$19.99 sits a full tier above the category mode; 71% of owners on this shelf bought at or below $14.99. The higher price invites launch-week discounting anyway.
Removes the biggest conversion drag and pre-empts the discount spiral.
Lead marketing on the roguelite loop
Your pitch buries the one mechanic that separates you from 1,143 farming sims. Comparables that led with their twist cleared the visibility threshold two to three times more often.
Improves the odds of breaking the 1,000-review visibility ceiling.
The farming-sim shelf is deep and unforgiving: 1,143 titles in 24 months, and the top decile takes 71% of owners. Median comparable clears ~8,400 owners.
The roguelite loop is the only real wedge, but it is under-sold in the pitch and overshadowed by a romance system that adds months with no measured lift.
14 titles matched · 9 with enough reviews to measure
Tag-cluster similarity over the Steam catalogue
| Title | Reviews | Positive | Owners | Rev. |
|---|---|---|---|---|
| Roots of Pardalis | 3,412 | 94% | 210k | $1.9M |
| Harvest Cadence | 1,088 | 88% | 62k | $610k |
| Moonfall Acres | 276 | 71% | 11k | $94k |
| Sprout & Sword | 142 | 58% | 6.2k | $41k |
| Tillage Deep | 61 | 76% | 2.8k | $18k |
iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.
Break-even ≈ 3,050 units at $12.49 net
!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.
Roguelike deckbuilder crossed with an auto-battler. Synergy-driven unit drafting, PvE ladder, pixel art. Two devs, 14 months, $16.99, Steam.
The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. The core idea is sound and the deckbuilder-autobattler crossover has real room, but two dimensions drag a workable concept into the middle: scope creep from the PvE ladder, and a synergy system that reads as derivative of the category leader. The report names exactly what to change — address both and this moves toward BUILD.
Lower is better · 0–100
The idea holds; the scope does not. Two dimensions drag a workable concept into the middle.
Cut the PvE ladder
The format lives on daily seeded runs and draft-driven PvP. The PvE ladder adds months of content the audience is not asking for and dilutes the loop your comparables actually retain players with.
Refocuses scope on the replayable core and shortens the road to launch.
Differentiate the synergy archetypes
Three of your archetypes read as near-copies of Draft & Doom, and reviewers of the category leader punish "me-too" synergy systems hard. This is the single change that moves the verdict.
Gives the game a defensible identity instead of a middle-of-the-pack score.
Hold price at $16.99
$16.99 lands exactly on the deckbuilder mode. The band supports it and there is no structural pressure to discount at launch.
Protects margin without costing you conversion.
312 deckbuilders shipped in 24 months, but the autobattler crossover is thinner ground. Median comparable clears ~24k owners — a healthy mid-tier.
The synergy system is the wedge, yet three archetypes read as near-copies of Draft & Doom. Sharpen them and the verdict moves.
19 titles matched · 12 with enough reviews to measure
Tag-cluster + mechanic similarity
| Title | Reviews | Positive | Owners | Rev. |
|---|---|---|---|---|
| Draft & Doom | 2,140 | 89% | 95k | $1.1M |
| Synergy Spire | 770 | 85% | 28k | $300k |
| Auto Coliseum | 512 | 79% | 16k | $150k |
| Deck of Fates | 198 | 73% | 7k | $60k |
| Tactics Tavern | 88 | 64% | 3.1k | $22k |
iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.
Break-even ≈ 2,100 units at $14.19 net
!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.
Four-player co-op deep-space salvage sim. Physics-based hauling, procedural derelicts, voice-driven chaos. Small team, 20 months, $24.99, Steam.
The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. Only 38 four-player salvage sims shipped in the last two years and the owner ceiling is a long way from crowded, so measured risk is low across every dimension. What is left is execution risk — netcode quality and cross-play — not market risk, which is exactly the kind of risk a team already knows how to carry.
Lower is better · 0–100
Room on the shelf and a proven format. Low measured risk across every dimension.
Ship the physics chaos as a feature
The jank moments are your clip-shareable surface. Comparables that leaned into the chaos — rather than sanding it down — drove the bulk of their wishlist growth organically, for free.
Turns your biggest QA worry into your cheapest marketing channel.
Commit to cross-play at launch
Four-player co-op audiences expect it, and its absence caps the reachable player pool. Retrofitting cross-play after launch is materially harder and riskier than building it in from the start.
Protects the top end of the owner estimate, where the real upside sits.
Hold price at $24.99
The co-op band tolerates $24.99 and buyers expect it. Underpricing here leaves revenue on the table without buying any meaningful extra reach.
Captures the full value of a format the market already pays for.
Only 38 four-player salvage sims in 24 months and the ceiling is far from crowded — median comparable clears ~120k owners, with outliers past a million.
Physics-driven chaos and voice-led moments are exactly the clip-shareable surface this niche rewards. The format sells itself.
9 titles matched · 9 with enough reviews to measure
Tag-cluster similarity, recent releases
| Title | Reviews | Positive | Owners | Rev. |
|---|---|---|---|---|
| Salvage Crew | 9,800 | 95% | 1.2M | $14M |
| Derelict Divers | 3,200 | 91% | 340k | $4.1M |
| Void Haulers | 1,450 | 88% | 120k | $1.4M |
| Scrap Run Co | 640 | 82% | 38k | $360k |
| Orbital Wreckers | 210 | 77% | 12k | $110k |
iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.
Break-even ≈ 2,000 units at $17.49 net
!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.
O motor de decisão
Uma única métrica decide o resultado. A nota é aritmética pura, não opinião subjetiva. Quanto menor, melhor: a nota mede a saturação do mercado, ou seja, quantos concorrentes já ocupam o seu espaço-alvo.
O mercado tem espaço e os comparáveis sobrevivem. O risco é o risco normal de execução, do tipo que você já sabe carregar.
Exemplo Sim de resgate coop · 24 · confiança Alta
Uma ou duas dimensões estão matando um conceito que, no restante, é viável. O relatório aponta quais são, para você saber exatamente o que mudar antes de se comprometer.
Exemplo Deckbuilder autobattler · 53 · confiança Média
A categoria está saturada, o teto é baixo, ou os dois. Lançar isto vai custar dezoito meses que você não recupera. Melhor descobrir hoje.
Exemplo Roguelike de fazenda aconchegante · 72 · confiança Alta
Quando há títulos comparáveis de menos para justificar um número, a KillScore diz isso em vez de blefar. Um 44 de baixa confiança é uma tarefa de pesquisa, não uma decisão.
“Apenas 3 títulos dos últimos 4 anos combinam de perto o suficiente com este conceito. Trate a nota como direcional.”
Como funciona
Um parágrafo basta. Gênero, gancho, preço, escopo, plataforma. Nosso módulo Vision AI também analisa capturas de tela e key art.
O motor encontra comparáveis reais por gênero, agrupamento de tags, faixa de preço e janela de lançamento, e então mede cinco dimensões contra eles.
Nota, detalhamento em cinco fatores, comparáveis com dados de avaliações e de proprietários, uma estimativa de receita e recomendações concretas.
O modelo de risco
Cada dimensão é derivada de dados ao vivo da Steam, de títulos que realmente competem com o seu. Elas são ponderadas, somadas, e isso é a nota. Nada mais a toca.
Por que confiar
Modelos de linguagem são persuasivos e inconsistentes, uma combinação péssima para uma decisão de seguir ou não. Por isso a KillScore divide o trabalho em dois. A metade que importa é aritmética: rode de novo amanhã e você terá a mesma resposta.
“Saturação e teto de proprietários dominam aqui. O loop roguelite é o seu único diferencial genuíno — e é justamente o que o seu pitch enterra.”
Preços
$14.99/mo
Desenvolvedores solo e duplas decidindo o que construir a seguir.
$149.99/mo
Equipes com um portfólio, lançando mais de um jogo por ano.
$499one-off
Due diligence sobre o portfólio de outra pessoa, ou um conselho que quer algo por escrito.
Não na aparência. Não no otimismo. Não na voz mais alta da sala.