Pazarda yer var ve benzer oyunlar ayakta kalıyor. Risk, sıradan bir uygulama riski — zaten taşımayı bildiğin türden.
Örnek Ortak hurda toplama simülasyonu · 24 · güven Yüksek
Yapay Zekâ Destekli Karar Motoru
Oyun geliştirmedeki en pahalı hata, yanlış fikre âşık olmaktır. KillScore, gerçek Steam pazar verisini yapay zekâ ile birleştirir ve tek bir sprint bile harcamadan her fikre nihai bir karar verir.
127,412 Steam oyunu dizine eklendi · puan pazar verisinden hesaplanır, asla sezgiyle değil
Cozy farming roguelike with pixel art, base building and a light romance system. Solo dev, 18 months, $19.99, Steam only.
The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. A saturated farming-sim shelf and a soft, under-sold hook put this concept at the crowded end of a category that only rewards the excellent. Owner ceiling and market saturation are the two dimensions doing the damage; fix those and the number moves, but as pitched this is eighteen months spent against long odds.
Lower is better · 0–100
A saturated shelf and a soft hook — this competes on the crowded end of a category that punishes anything but excellent.
Drop the romance system
It adds an estimated four months of scope and none of your close comparables monetise it. The measured playtime lift sits inside the noise band — you are paying for a feature the market does not reward.
Reclaims a quarter of the timeline for the roguelite loop that actually differentiates you.
Re-price to $14.99
$19.99 sits a full tier above the category mode; 71% of owners on this shelf bought at or below $14.99. The higher price invites launch-week discounting anyway.
Removes the biggest conversion drag and pre-empts the discount spiral.
Lead marketing on the roguelite loop
Your pitch buries the one mechanic that separates you from 1,143 farming sims. Comparables that led with their twist cleared the visibility threshold two to three times more often.
Improves the odds of breaking the 1,000-review visibility ceiling.
The farming-sim shelf is deep and unforgiving: 1,143 titles in 24 months, and the top decile takes 71% of owners. Median comparable clears ~8,400 owners.
The roguelite loop is the only real wedge, but it is under-sold in the pitch and overshadowed by a romance system that adds months with no measured lift.
14 titles matched · 9 with enough reviews to measure
Tag-cluster similarity over the Steam catalogue
| Title | Reviews | Positive | Owners | Rev. |
|---|---|---|---|---|
| Roots of Pardalis | 3,412 | 94% | 210k | $1.9M |
| Harvest Cadence | 1,088 | 88% | 62k | $610k |
| Moonfall Acres | 276 | 71% | 11k | $94k |
| Sprout & Sword | 142 | 58% | 6.2k | $41k |
| Tillage Deep | 61 | 76% | 2.8k | $18k |
iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.
Break-even ≈ 3,050 units at $12.49 net
!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.
Roguelike deckbuilder crossed with an auto-battler. Synergy-driven unit drafting, PvE ladder, pixel art. Two devs, 14 months, $16.99, Steam.
The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. The core idea is sound and the deckbuilder-autobattler crossover has real room, but two dimensions drag a workable concept into the middle: scope creep from the PvE ladder, and a synergy system that reads as derivative of the category leader. The report names exactly what to change — address both and this moves toward BUILD.
Lower is better · 0–100
The idea holds; the scope does not. Two dimensions drag a workable concept into the middle.
Cut the PvE ladder
The format lives on daily seeded runs and draft-driven PvP. The PvE ladder adds months of content the audience is not asking for and dilutes the loop your comparables actually retain players with.
Refocuses scope on the replayable core and shortens the road to launch.
Differentiate the synergy archetypes
Three of your archetypes read as near-copies of Draft & Doom, and reviewers of the category leader punish "me-too" synergy systems hard. This is the single change that moves the verdict.
Gives the game a defensible identity instead of a middle-of-the-pack score.
Hold price at $16.99
$16.99 lands exactly on the deckbuilder mode. The band supports it and there is no structural pressure to discount at launch.
Protects margin without costing you conversion.
312 deckbuilders shipped in 24 months, but the autobattler crossover is thinner ground. Median comparable clears ~24k owners — a healthy mid-tier.
The synergy system is the wedge, yet three archetypes read as near-copies of Draft & Doom. Sharpen them and the verdict moves.
19 titles matched · 12 with enough reviews to measure
Tag-cluster + mechanic similarity
| Title | Reviews | Positive | Owners | Rev. |
|---|---|---|---|---|
| Draft & Doom | 2,140 | 89% | 95k | $1.1M |
| Synergy Spire | 770 | 85% | 28k | $300k |
| Auto Coliseum | 512 | 79% | 16k | $150k |
| Deck of Fates | 198 | 73% | 7k | $60k |
| Tactics Tavern | 88 | 64% | 3.1k | $22k |
iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.
Break-even ≈ 2,100 units at $14.19 net
!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.
Four-player co-op deep-space salvage sim. Physics-based hauling, procedural derelicts, voice-driven chaos. Small team, 20 months, $24.99, Steam.
The score is computed from live market data — the model wrote this explanation, it did not choose the verdict. Only 38 four-player salvage sims shipped in the last two years and the owner ceiling is a long way from crowded, so measured risk is low across every dimension. What is left is execution risk — netcode quality and cross-play — not market risk, which is exactly the kind of risk a team already knows how to carry.
Lower is better · 0–100
Room on the shelf and a proven format. Low measured risk across every dimension.
Ship the physics chaos as a feature
The jank moments are your clip-shareable surface. Comparables that leaned into the chaos — rather than sanding it down — drove the bulk of their wishlist growth organically, for free.
Turns your biggest QA worry into your cheapest marketing channel.
Commit to cross-play at launch
Four-player co-op audiences expect it, and its absence caps the reachable player pool. Retrofitting cross-play after launch is materially harder and riskier than building it in from the start.
Protects the top end of the owner estimate, where the real upside sits.
Hold price at $24.99
The co-op band tolerates $24.99 and buyers expect it. Underpricing here leaves revenue on the table without buying any meaningful extra reach.
Captures the full value of a format the market already pays for.
Only 38 four-player salvage sims in 24 months and the ceiling is far from crowded — median comparable clears ~120k owners, with outliers past a million.
Physics-driven chaos and voice-led moments are exactly the clip-shareable surface this niche rewards. The format sells itself.
9 titles matched · 9 with enough reviews to measure
Tag-cluster similarity, recent releases
| Title | Reviews | Positive | Owners | Rev. |
|---|---|---|---|---|
| Salvage Crew | 9,800 | 95% | 1.2M | $14M |
| Derelict Divers | 3,200 | 91% | 340k | $4.1M |
| Void Haulers | 1,450 | 88% | 120k | $1.4M |
| Scrap Run Co | 640 | 82% | 38k | $360k |
| Orbital Wreckers | 210 | 77% | 12k | $110k |
iOwner counts are estimates — modelled from review counts, read as a band, not an exact number.
Break-even ≈ 2,000 units at $17.49 net
!Owner estimates modelled from review counts. Steam takes 30%; a 7.4% category refund rate is assumed.
Karar Motoru
Sonucu tek bir ölçüt belirler. Puan, öznel bir görüş değil, saf aritmetiktir. Düşük olması her zaman daha iyidir; çünkü puan, pazar doygunluğunu ölçer: hedeflediğin alanı kaç rakibin çoktan kapladığını.
Pazarda yer var ve benzer oyunlar ayakta kalıyor. Risk, sıradan bir uygulama riski — zaten taşımayı bildiğin türden.
Örnek Ortak hurda toplama simülasyonu · 24 · güven Yüksek
Bir ya da iki boyut, aksi halde uygulanabilir bir fikri öldürüyor. Rapor bunları adıyla söyler; böylece bağlanmadan önce tam olarak neyi değiştireceğini bilirsin.
Örnek Deste kurma otomatik dövüş · 53 · güven Orta
Kategori doymuş, tavan düşük ya da ikisi birden. Bunu yayınlamak, geri alamayacağın on sekiz aya mal olur. Bunu bugün öğrenmek daha iyi.
Örnek Sıcacık çiftlik roguelike · 72 · güven Yüksek
Bir sayıyı haklı çıkaracak kadar benzer oyun yoksa, KillScore blöf yapmak yerine bunu açıkça söyler. Düşük güvenli bir 44, bir karar değil, bir araştırma görevidir.
“Son 4 yılda bu fikirle yeterince yakından eşleşen yalnızca 3 oyun var. Puanı yön gösterici olarak değerlendir.”
Nasıl çalışır
Bir paragraf yeter. Tür, kanca, fiyat, kapsam, platform. Vision AI modülümüz ekran görüntülerini ve tanıtım görsellerini de analiz eder.
Motor; tür, etiket kümesi, fiyat aralığı ve çıkış penceresine göre gerçek benzer oyunları bulur, sonra beş boyutu bunlara karşı ölçer.
Puan, beş faktörlü döküm, inceleme ve sahiplik verili benzer oyunlar, gelir tahmini ve somut öneriler.
Risk modeli
Her boyut, seninkiyle gerçekten rekabet eden oyunların canlı Steam verisinden türetilir. Ağırlıklandırılır, toplanır ve puan budur. Başka hiçbir şey ona dokunmaz.
Neden güvenmeli
Dil modelleri ikna edici ama tutarsızdır; bu da git/gitme kararı için berbat bir birleşimdir. Bu yüzden KillScore işi ikiye böler. Önemli olan yarısı aritmetiktir: yarın yeniden çalıştırırsın ve aynı yanıtı alırsın.
“Burada doygunluk ve sahiplik tavanı baskın. Roguelite döngüsü tek gerçek farklılaştırıcın — ve tanıtımının tam da gömdüğü şey o.”
Fiyatlandırma
$14.99/mo
Sırada ne geliştireceğine karar veren tek kişilik ve iki kişilik ekipler.
$149.99/mo
Bir portföyü olan, yılda birden fazla oyun çıkaran ekipler.
$499one-off
Başkasının portföyünde durum tespiti ya da belge isteyen bir yönetim kurulu.
Görüntüye değil. İyimserliğe değil. Odadaki en yüksek sese değil.